Friday, November 12, 2010

Todays feature: Superman/Silver Surfer


Duo figures are interesting. I think they could be better if not so watered down on some points, but they are interesting. Watered down as in the minus one damage that all of the duo figures suffer even if it really makes so sense in regard to the characters. You simply get better damage and attack capability by fielding two characters instead of one. Still, I made a slew of double figures myself. On one side, I did it to rebel, ha ha, because of all the complaints I saw about double figures. On the other hand, I saw possibilities for some pretty cool figures.

How I made my doubles is very simple. I just took two pieces and glued them to the same base. Well, it sounds simple, until you realize that getting them to fit right can be like doing a small jigsaw puzzle. But I've enjoyed making them, so that's what really matters for me. I also constructed house rules for playing them and you can do that as well. Today I'm going to tell you about a favorite of mine, one you won't see made anytime soon. I'm talking about the Silver Surfer and Superman.

The idea comes from a comic cross over event that I read several years ago. I used a veteran Silver Surfer base and glued on an extra flier post. I had to adjust Surfer's post over slightly to make room. The Superman is from a limited edition that had the Batman Team ability. You might recognize him. His base was missing anyway. One of my kids lost it long long ago. Oh well. I think these two look great together. As for play, I play them at 400 points. You might think that's too high, but let me tell you what other house rules apply here.

First of all, they get the Superman team ability on top of Cosmic. If that's not enough for you, try this. They don't suffer the minus one penalty to damage dealing when they make a duo attack. Still not enough for you? How about the idea that they can do a duo attack with any attack they do? Running shot? Yep. Hypersonic speed? You bet. Any attack they make gets a second attack for free. And if that's still somehow not enough to validate that 400 point price tag, I also play their dial at +2 to all numeric stats except range. That means their move is a 14, attack is 12, defense is 20, and damage is 6! Six damage without the minus one! Are they worth 400 now? I think so. But that's just how I play them. You might have other ideas. I know they can wreak havoc on my table. I've tried them out.

I really do think that the duo attack ability should not carry that minus one penalty for all figures. Some of them just don't make sense with it. But that's a story for another time. Hope you enjoyed Supes and Surfer!

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