Sunday, December 12, 2010
Scenario: Blizzard Attack!
As I sit here, looking out the window at the snow from blizzard Aiden that's buried us, I think of a scenario. Is that they way of a true heroclix addict? I think so. Anyway, this is my suggestion for scenario: Blizzard Attack:
Special rules: All ranges are reduced to 6 on all powers and attacks, even outwit and probability control and perplex. All clear terrain is hindering terrain. All terrain that started out as hindering is now blocking terrain.
Icy grounds: All attacks result in knockback though combat reflexes still applies. No save applies to doubles. All move and attack powers are affected by slippage. When ever charge, running shot, or hypersonic speed are used to make an attack by a figure that does not fly, roll one dice (six sider). On a 5 or 6, the attack misses and the attacking figure must move two extra spaces past the target in the direction it was originally headed. The move is over for that figure, even with hypersonic speed.
Windblown: At the beginning of the game decide on one direction on the map (agree on directions such as North, South, etc). At the beginning of each turn, each player rolls one dice. On a 5 or 6, move each figure with flying two spaces in that direction.
Optional rule: Freezing Temperatures: Applies to all figures that don't have damage reducers. At the beginning of each turn, each player rolls one dice. On a 6, all figures that player controls that don't have a damage reducing power take one unavoidable click of damage.
Naturally, if you have a map with partial indoors terrain, indoors is protected from all the rules. Past that, it would be NO fun to play on indoor terrain would it?
So, enjoy this musing and I hope you are save and warm where ever you are! Enjoy!