Showing posts with label scenarios. Show all posts
Showing posts with label scenarios. Show all posts

Sunday, December 12, 2010

Scenario: Blizzard Attack!


As I sit here, looking out the window at the snow from blizzard Aiden that's buried us, I think of a scenario. Is that they way of a true heroclix addict? I think so. Anyway, this is my suggestion for scenario: Blizzard Attack:

Special rules: All ranges are reduced to 6 on all powers and attacks, even outwit and probability control and perplex. All clear terrain is hindering terrain. All terrain that started out as hindering is now blocking terrain.

Icy grounds: All attacks result in knockback though combat reflexes still applies. No save applies to doubles. All move and attack powers are affected by slippage. When ever charge, running shot, or hypersonic speed are used to make an attack by a figure that does not fly, roll one dice (six sider). On a 5 or 6, the attack misses and the attacking figure must move two extra spaces past the target in the direction it was originally headed. The move is over for that figure, even with hypersonic speed.

Windblown: At the beginning of the game decide on one direction on the map (agree on directions such as North, South, etc). At the beginning of each turn, each player rolls one dice. On a 5 or 6, move each figure with flying two spaces in that direction.

Optional rule: Freezing Temperatures: Applies to all figures that don't have damage reducers. At the beginning of each turn, each player rolls one dice. On a 6, all figures that player controls that don't have a damage reducing power take one unavoidable click of damage.

Naturally, if you have a map with partial indoors terrain, indoors is protected from all the rules. Past that, it would be NO fun to play on indoor terrain would it?

So, enjoy this musing and I hope you are save and warm where ever you are! Enjoy!

Friday, December 3, 2010

Scenario: The Magnificent Seven


I've been wanting to post this scenario idea for some time and I hope you enjoy it. I think it's a great way to play a higher point game without worry of someone landing a Phoenix or other wild powered fig on you.

In 700 points there must be 7 figures (no more and no less) and they must be themed. Custom key words are allowed, but must make sense. I've done circus performers and archers for example. The 10% feat rule applies and battlefield conditions are allowed.

Each player gets four moves and play continues until one person is totally wiped out. You can play time limit if you like, however. To enrich the play you can try adding some special rules as below. You may have difficulty keeping to theme if you do it that way. It seems to me that most of these "heroe's gathered" films have a few things in common and the ideas with special rules are:

The Leader: Must start with Leadership and will always have leadership. So long as it shows on the dial, his leadership counts for two extra actions instead of one.

The Rookie: Must have the teen or kid keyword. If a friendly figure within 3 squares of the rookie would take damage from a ranged combat attack, you may move the rookie in the path of that attack and he must take the full damage instead.

Explosives expert: Must have Energy Explosion and will always have energy explosion. So long as it shows on the dial, damage from energy explosion is penetrating.

The Sniper: Must have Ranged Combat Expert and always will. So long as it shows on the dial, the Sniper has free Trick Shot.

The Sneak: Must have stealth and always will. So long as it shows on the dial, this figure ignores hindering terrain for movement.

And then movies have a tendency to shake it up with different stuff like computers experts and disguise experts, you can fill it in from there. Have fun with this scenario. Got ideas that you would add? Put them in comments!