Friday, August 12, 2011

A League of Shields: Captain America


My son was listening in on a heroclix conversation the other day. We were talking about characters who shared the same basic name and that we thought would work well in a team.

Yesterday, my son came to me with six Captain America figures. He did very well for being 9 years old. All of them were different people (see backs of cards) and they fit well for a four hundred point team.


Double space Captain America from the new set
Captain America (who was actually Bucky/Winter Soldier) from the new set
US Agent from Avengers
Patriot from Avengers
Red Guardian from the new set (Captain America)
Black Captain America from Secret Invasion


Yes, they are a ground force and maps can determine their win or lose. However, they are surprisingly versatile. You have six figures on a 400 point team which works for themes. I know, I know, Patriot doesn't share a keyword, so it would have to be accepted for custom by the judge. But just look at them, it works! By the way, they all have something to do with super soldiers, even Patriot thanks to a blood transfusion. So tell me why they can't be a theme team?

Anyway, you have four chargers with decent movement and attack. You have two running shots, two rolls for leadership, one perplexer, two Defender's team ability and two Avengers team ability. Even without leadership, you can move your whole team into position on your first turn because of Avengers team ability. You only have one with willpower, but smart use of him can make or break the game. Push when there's an advantage. You use double space Cap's running shot to a point where he can charge on the next turn and pick up his shield on the way. Swarm a target with charging Captains and start scoring knock outs. Wolverine and Cyclops went down really fast thanks to that.


I played Wolverine, Cyclops, Nightcrawler and Archangel and I had some bad die rolls. Still, once the gap was closed on an indoor map, it was practically over. My son learned to concentrate attacks on a single figure and scored knock outs quickly. Yeah I had to help him a little because he's still learning. Regardless, this League of Shields turned out to be a very good team. Long range and open maps are their enemy, but they have a good defense mode to carry through that.

Try it and let me know how it works for you!

2 comments:

  1. Both teams sound like a lot of fun. I still think your kid's team is solid enough to take to tournament and have a fighting chance.

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  2. I agree, it's a decent swarm charge team and capable of dishing out some damage.

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