Thursday, March 10, 2011

Giant X-men: Likes and Dislikes

Are you fired up and ready for your X-men? I know I am. I do plan to write a review after I get my case of X-men goodness (which may be all I can get my hands on) but before that, I thought I would toss out some of my likes and dislikes so far. You may be surprised and I'm sure opinions will vary.

Likes are fun, let's do those first.

-HORSEMEN keywords: For that matter, I like how most of the keywords are playing out in this set. You can actually play a full 300 point Horsemen set and be fully themed with two, also totally possible to play. I don't know how easy it will be to get my hands on them, but I really like they way they are working out.

-Reavers: What can I say? I like the Reavers and they are classic to X-men being over 20 years old. I like the mechanics with them and can't wait to annoy an opponent with some of the Reaver's skills.

-Collosals: Not just giants, but colossal figures, six of them is my understanding. I just hope it's easier to get all of them than it looks. I don't like the looming supply problem. It's an interesting marketing strategy and I like that you can at least get one with a brick, giving you a chance of some kind.

-Cool new power mechanics: Full length charge isn't really anything new, but it's nice to see and so are a lot of the new and cool white powers that I've seen so far. Angel looks particularly good. It's really nice to take the carry penalty away from him but it would be easier if being a transporter did that anyhow. Sorry, it just makes more sense to me that someone who is supposed to be good at "TRANSPORTING" people would have that kind of bonus regardless of what they do with the watered down hypersonic thing. I've said that before and will again.

Okay, now the dislikes:

-Chase figures: Ugh. Well, I do have to say that the distribution has gotten better so long as they at least do it like they did with the White Lantern chases. They're too hard to get and that makes them cost way too much money. Honestly, most of them cost more than what their power scale makes them worth. I've only seen a handful of chase figures that really and honestly do anything that most uncommon pieces can't do. So you wind up being gouged in the secondary market for nothing more than "rarity" and a name. I'd rather spend my hundred bucks on booster packs and get a whole bunch of things I or my players could use than just one single figure. Then I would have a wafer thin chance of getting the figure anyway. Sorry, but I find their "value" highly inflated too quickly to make them financially viable.

-Shadowcat: What's that you say, there is no Shadowcat? Well, that's the problem. I love that Lockheed is in the set, but he loses some of the spirit of being from Giant sized X-men days without the first X-man he ever bonded with. I'll take him, of course, but missing Shadowcat is a disappointment. It's like selling Robin without Batman. Think about it.

-3 Angels: Huh? Why do we have three forms of Angel in the set? Isn't two enough? Couldn't we have put a missing character in to fill out other themes? Shadowcat? Donald Pierce? Sebastian Shaw? Why do we need a third Angel form? Is it because of a suit and a couple clicks of hypersonic? I'm sorry, but whoopty doo. And if this is a chase figure it's a perfect example of the problem with chase figs mentioned above. It's not that it's a bad fig, really. It's that it's redundant. That slot would have been far better used with some other character and this one could have been done later one where it would have fit better.

-Deadpool: Okay, this isn't as bad as having three Angel's taking up space, but hang on a sec. Didn't we just see Deadpool, a better version of him, in the last Marvel set? I know he's got the keywords, but once again, there are characters that should be here and aren't in my humble opinion. Yes, I know there's a Deadpool movie looming out there, but that's not enough of a reason for me. A new Soulsword Shadowcat would have fit the theme better and been just as cool. I just think that filling out the Hellfire club inner circle or another missing classic Xman, like Banshee to match up with his daughter would be better. Heck, even remaking Mastermind or Arcade would be better. Mastermind was instrumental in the Hellfire club for triggering Dark Phoenix! How would that not fit?

And for a couple things I'm not too sure about though they sound cool:

-Gatecrasher: This depends on her keywords. If she's the only one with them, she won't get much play time. Hey look! More missing characters that could have been better to use than and extra Angel or Deadpool!

-Removable pieces: Hmmm, that sounds cool and I like some of the sculpting with that. But what does it really mean for game play? How does it affect cost? Yeah, it sounds cool, but is it really necessary? I could see some cool homegame things to do with a removable shield or hammer, but past that, I really don't know. Take the removable burning Wolverine. What else am I going to do with that? Yeah, it's cool, but I guess I'll have to get in my hot little hands first to really see.

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